CLICHE

Posted in Uncategorized on April 10, 2011 by Shane Calhoun

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14 Images in 14 Days Conceptually Rendered as Forth

Posted in Uncategorized on March 20, 2011 by Shane Calhoun

My first idea was to use images made of Red Rock State Park and other open spaces around the metro area. I was also thinking of ways to use food in some mad creation however, neither of these ideas were to any avail. The concept I have committed myself to work on is one that needs some bugs worked out to make it come together. First, I have some images I took of flowers that I may use or I will compose a still life. Flowers yield little to no conceptual integrity and a still life may or may not. So, the idea is to take an image color correct it, sharpen it and break it down into fourteen parts. Working each part individually so that it is a relatively strong composition, with interesting negative space and flows well in a slide show. The second aspect is to configure the fourteen prints so they read as my original image in its entirety. Therefore, I have taken 1 image made 14 images out of it and placed them back together in the end to make the 1(first) image.

There has been a few foreseen problems as I think this thing through. Ways around this may be a series of images such as 3 images of flowers broken down into 14 and built back up. Something such as a close up of flowers on one side,  a vase of flowers on the table in the middle with a close up of flowers on the other side. Lastly,  I could take 14 images of a still life and work them in photo shop and then reconstruct the still life in the end. Well, there is another issue i need to work through, the configuration of 14 images divided by 3 images at 4*6 may not pan out in the end result. I have some prints laying around the house and will lay them out to try and get a handle on this problem. I may end up yielding more then 14 images so the math works out.

My resolution into photo shop is 350 straight from my 14 mega pixel camera. I should be able to blow-up to poster size but I don’t know beyond that. I need to figure out how to crop my images without losing resolution (smart object ?). The ruler and/or grid (in photo shop) may be of useful in breaking my image down. To say the least, I have given this some considerable thought over the last week. I feel our projects in school are often not fully teased out due to time restraints. I could work on a concept like this for years and most likely feel like I left it unfinished.

Assignment #5 – Response to Chapter Three

Posted in Uncategorized on March 19, 2011 by Shane Calhoun

At first, when reading chapter three, I found nothing that inspired me to create art. Furthermore, how any of the text related to art was beyond me and it all seemed very dull. In a compulsive but functional way, I drudged  through, finishing the reading as I had set out to do.  After Christian Paul’s words  marinade my soft tissue that composes brain matter  little electrons fired up conducting enough electricity to dimly light the bulb above my head. There is us (“man” kind) and there is technology. Somewhere along the way a cross breed was developed. We are as much part of technology  as technology is part of us.

The overlaying unification of “man” and machine are all  around us and in many cases we have became so dependent on technology we no longer see it as such.  Software has been created to represent and recognize human behaviors in language and movement. We have created ecosystems, organic and biological matter with in a digital replica.Cyborgs are a reality in this day and age. Surveillance in a visual and  audible form not to mention keyboard stroke recognition and, i don’t know what you call it, search data gathering. You know how your favorite search engine collects and gather your specific search criteria and sells it off to third party agencies that use that info to target you as a consumer.  Self check out in the grocery GPS and the list goes on and on.

Artist have and will continue to use the idea that society and technology are compatible and in some cases inseparable. Within this concept artist have taken “to the streets” with art that represents a technological savvy world.

Conclusion Project II

Posted in Uncategorized on March 12, 2011 by Shane Calhoun

Semiotics is a large part of visual art/design and can be utilized to convey a message with out every saying what you mean. It is the way we read between the lines. As Artist /designers we need to understand that people can and will connect the dots of our message in relevance to their own experiences. Sometimes people look for semiotic even if it doesn’t exist. I am fine with letting things live on their own without forcing a meaning. Semiotics can be an effective tool in the visual world and can be played on with an image or text. However to us it effectively it takes practice because of how complex humans analyze things.

 

Assignment #4 Response Chapter II

Posted in Uncategorized on February 27, 2011 by Shane Calhoun

Chapter Two, Response

Software art: Art that utilizes “modern technology” from begining (creation) to end (exhibt). Often times software art is interactive in such a way that the audience can manipulate the work of art almost becoming the artist themselves. This artist work with what Pete Anders calls “a process of complete mental illusion” meaning everything in cyber space is trickery of the mental sensor smoke and mirrors if you will. Under this notion software art becomes very intrigueing to the audience. In interactive art the audience gets to participate in this “make believe” world. There is a definite appeal to the audience when they have the ability to play within this art/mind game.

In the world of cinema, the 3D movie is the new blockbuster. We now have reviews of not only now the move itself turned out but whether or not the 3D effects are worth the extra money paid. In the near future, the majority of households will have 3D TV. Next we may be watching movies in virtual reality with a choose your own adventure theme.     

The concept of “visual music” is intriguating in that it maniplates two senses at once. At some point art may go as far as to enhance all five of our senses at once. At the beach, an art exhibition: we gaze out at the never-ending water as we feel the breeze in our face. The sand between our toes, the smell of salt fills the air, the waves crash on the shore, a romantic emotion overcomes you through the use of color and the the site of couples frolicing along the board walk.

As for where art may take us, in the future, internet art has many possibilities.  One of, is a web site that can be acessed by anyone. Five artists submit a visual work of art and it is exhibited for a month’s period. In that month, one of the other artists reworks the piece to suit them and their style. That piece would then be posted next to the original for comparison for a month while the next artist reworks it again. This continues on until every piece has been worked by all five artists.  In the end there would be twenty five pieces of art work posted, the original, the re-worked, the re-re-worked, etc.

I hope I have entertained you with my small ideas.

The last thing is whether the live video feed will render still imagery obsolete. It is doubtful, in some ways still imagery is more convienent because you can walk up to a location and snap a shot or two and walk away. However, on the other hand capturing that perfect moment in time is a painstaking process. One has to be familiar with the location and the way the lighting affects the enviorment throughout the day. Once the optimal time of day is established then you go to site in hope of good weather and click the shutter. Live video feed well it seems to take care of all the observation for you and you go through the footage (boring) find the image that look best print and frame. The conclusion is that they both have their advantages and disadvantages. Perhaps there is some way to have still and live imagery coinside with one another.

At the end of the day software art has limitless possibilities.

Statement 100 Images

Posted in Uncategorized on February 6, 2011 by Shane Calhoun

Building the Future

My original concept was if we are taking images off the web from around the world and putting them back on the web for the world to consume then I would find images of recognizable buildings from around the world and build one, unified world, city. Creating some sort of global unity the way the web does. My search went from world cities to, buildings to, famous world buildings to, future building designs.

Right away I recognized a hug problem with the perspective of the images and at the same time was mostly attracted to the odd futuristic looking buildings. Once I searched for future building design most off the perspectives worked well together at a glance.

The new concept of my piece is built on the old Mother Nature scenario. Every thing comes from the earth lives off the earth and eventually dies and returns to rebuild earth. I’m thinking if technology is used to build more technology then I will build a futuristic model of a city that represents technologies evolutionary path into the future.

The other aspect of this is that it represents my real life. I earn a living constructing commercial building in the Denver Metro. I’ve helped in the effort of constructing and maintaining many of Denver’s high raises and have work on many high profile jobs. I plan to take my tangible world and recreated it using my second identity as an artist. All should go well as long as I remember nothing never works out the way I imagine it.

Assingment #3 CHPTR One Response

Posted in Uncategorized on February 1, 2011 by Shane Calhoun

Do to the increasing popularity of science and philosophy in the mid to late-nineteenth century western society’s interred a revolution deemed industrial. In this industrial society raw good were mass-produced and we seen electrical and mechanical innovations. Industrial societies grow into fast paced cities. Within these societies science and technology gained momentum and continued to grow and develop. By the mid-twentieth century scientific and mathematical innovations changed directions and began to build velocity.  The development of computers signified digital brake troughs. In the twenty fist century digital age has not slowed but continuously changes and progress. Computers are used in many applications of our daily lives and have changed many aspects of society including the way we developed and process art, from artist to audience.

Earliest computing machines were developed for, none other then, the military. These machines began as large unit. The vast size occupied most of the room in which it resided. At this point mathematical algorithms were the only thing being pressed by these machines. Later text and networking was introduced. Bit mapping was an important advancement in making what we know as a computer with it information space and interface. Basically, bit mapping was the development of pixels and gave them an on and off function.  This allowed for the introduction of the mouse.

It wasn’t tell the nineteen nineties that the World Wide Web brought computers to the forefront of art as a media. Digital art, as it is some times called, increased in popularity but was highly debatable of it place in art history. Although, computers have been used by artist, musicians and performers alike sense the nineteen fifties and sixties digital art is now often called new media. With growing popularity computer aided art has found its place in the world of art. Although, there is some confusion of how, when and where digital art forms should be achieved undoubtedly new media art is historically recognized and here to stay.

The use of new media in the production of art has divided artist and their work by infusing cyber space between them. Cyber space, a science fiction term, now used to describe a virtual reality that is manipulated by computer users, creates boundaries between artist and their art. However, many mind boggling advances have been made in traditional art forms (painting, sculpting, music, ect.) within cyber space. Computers can be used simple as an aid to help make art or they can perform the work for an artist. 

Photography can now be easily altered with in soft wear applications. Historical works of art can be digitally re-mastered. Make-believe and reality can be combined. Places and/or space that we would recognize from every day life can be completely fabricated within cyber space. Three dimensional images can be created in the computer and then developed into a physical object. As well, three dimensional scan can be made into a physical object and then painted and displayed. Art can be broad cast around the world with means of the internet.

With new media used as an art form the possibilities for artistic expression are endless. Yes, this new form art teeters in debate as all art has over the year. New media art has captivated the world and there is no denying its existence. Furthermore, the evolution of science is enviable and on the break of a new horizon is technology waiting its turn to be developed and grow with speed. With an atmospheric perspective we can see the technological growth and beyond cyber space lays arts future media.